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Hi All!
Anyone know how to render a transparent background in 3d Studio Max 8?
Thanks!
Sunny
Anyone know how to render a transparent background in 3d Studio Max 8?
Thanks!
Sunny
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Re: Rendering transparent background in 3d Max 8?
Thu, April 27, 2006 - 6:25 PMAn AVI or MOV will not do it.
You need to render to a series of frames in a file format that supports alpha channel like .PNG, .TGA or .TIFF. When you specify a file format in the Save As dialog of the Render dialog 3DSMax will prompt you with a configuration dialog for the file format. The previously mentioned ones have a check box for saving the alpha channel, make sure it is checked.
Also, your scene has to not have geometry blocking the background. If you create a sphere and put a camera in the center of it, you will not get an alpha no matter what because all the camera could see in that case would be geometry. -
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Re: Rendering transparent background in 3d Max 8?
Thu, April 27, 2006 - 6:43 PMyou can "green screen" as well. Make the background a bright color not in the object, some video editors have tools to edit out the background that way. -
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Re: Rendering transparent background in 3d Max 8?
Sun, September 17, 2006 - 7:29 PMThanks for your responses. It seems like such a basic thing. I'm surprised max doesn't have it incorporated in some way. -
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Re: Rendering transparent background in 3d Max 8?
Tue, September 19, 2006 - 5:14 AMIt is completely incormporated in Max. But as I mentioned, you have to use a file format that supports the transparency. -
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Re: Rendering transparent background in 3d Max 8?
Fri, November 7, 2008 - 1:08 AMDigging this thread up:
So I've heard that both the HuffYUV and Lagarith lossless video codecs support RGB+Alpha in an AVI file container. My question is can I get 3ds MAX 2009 to utilize this feature, and successfully render an AVI with embedded alpha channel? -
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Re: Rendering transparent background in 3d Max 8?
Wed, November 12, 2008 - 1:22 PMMost editing and compositing software can open a series of sequentially numbered .tga files with alpha and treat them exactly the same as if it were footage. -
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Re: Rendering transparent background in 3d Max 8?
Wed, November 12, 2008 - 6:56 PMYep that's what I keep hearing. I suppose that has the benefite of picking up at your last rendered frame if 3ds crashes too. I'll have to give this a try.
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